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Creating a Surface Profile Analysis
Critical curve speed formula,
where ‘e’ is % elevation:

Fall
formula,
where ‘e’ is angle of takeoff:

Vault speed formula,
where ‘e’ is angle of takeoff in degrees:

Slide to stop speed w/Time formula, where ‘e’ is % grade:

Inasmuch as generally, these facts are included in
both the above formulas and final report
narrative, they can be easily determined.
If the skid marks were documented using several
‘shots’ along the length of the mark, simply click on the
various segments of the line (skid mark) and make a note of the
grade calculated and displayed in the ‘properties’ dialog box,
as seen here:

And then, by averaging the segment’s percentage,
the grade is determined. If we wish to further illustrate this
scene and grade in a 3D form, possibly even using the benefits
of an animation … these steps follow.
First, let’s address how we want the scene to
appear. Notice here the scene appears to resemble an
‘asphalt’-appearing surface.

If we, at any time, left click, then right click
on the scene we get this dialog box. First make sure the “Fill
Style” is set to ‘Texture’. Then, under ‘Texture’ select from
the choices available. Note that ‘Water’ is available too for
use in a marine application or to indicate a ‘standing water’
area on a roadway.

You will notice next, I’ve changed the road
surface ‘texture’ for ease of viewing (from ‘asphalt’ to ‘new
asphalt’) and have added a full side sedan and changed its color
to white.

When we initially transfer this into 3D, the below
is seen (Jul05). Notice that the vehicle shape isn’t set to the
road surface’s correct % of grade.

A situation that can be overcome by clicking on
the vehicle, then changing the ‘properties’ of the vehicle to
reflect the skid marks initial & ending road elevation (and any
others along its eventual CM path) … as seen below.

(a work under construction … ) |