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Car-Bicyclist Animation
Recently, a
couple hours before midnight, a bicyclist suffered a medical
condition that rendered him unconscious while having been riding
his bicycle, according to witnesses, along the road edge of a
urban street. He collapsed off the bike and landed, according
to witnesses, in the center of a street’s SB driving lane.
Sometime there after, a large automobile sedan passed over the
passed-out ‘cyclist and the bicycle itself. The driver claims
that he didn’t have time to steer or brake before impact.
Animations
carry with them the ability to demonstrate many explicit
features of a scene’s investigation process. Line of
proximity. Chain of Events. Trajectory Analysis.
Line of Sight Analysis. Visualization patterns.
Spatial & Perspective Views. And can provide
Repetitious and Visual stimuli for those reviewing the
facts.
Presented
here are steps necessary to project, from known facts, how this
incident would appear using modern, professional
Animation skills and techniques.
First, the
scene is presented. Generally, scale diagrams are used based on
accurate hand-measurements or from using an electronic means (theodolite)
for collecting & documenting where evidence was discovered. One
distinct advantage of using the Forensic Mapping System is its
inherent ability to document 2D & 3D features of all evidence
(coordinates) including the “lay of the land” (geometry)
features.
In
VistaFX, bring up the scene. Seen
here is how the police photos placed the traffic units at final
rest.

From physical
evidence, place evidence (traffic units) at their AOI or POI.

Then, one
traffic unit at a time, LeftCLICK then RightCLICK and pick “Add
Non-Collision Path”.

Extend RED
line in the direction of the C.M. pathway to AOI or POI
location, and beyond if applicable (as in this automobile’s
case, as it drove some distance post impact).


Same for the
‘victim’ shape too. L-click, then R-click … pick “Add
Non-Collision Path” and extend Red line to where physical
evidence, pics, or witnesses indicate.

Each traffic
unit, as shown here, should now have their “motion path” (based
on physical evidence) extended to the appropriate location.

Our next step
is to address the motion dynamics of each “motion path”. After
picking on the initial “motion path” of the vehicle, L-click and
notice the properties dialog at screen bottom. From
reconstruction efforts, indicate V1 (initial speed at start of
‘motion path’) and V2 (end of first segment of ‘motion path’).

Then from
additionally, L-clicking & R-clicking on ‘motion path’ itself,
choose PATH PROPERTIES …

Notice first
that 2 “motion” segments are enumerated on this interactive
dialog. Note also there are two tabs labeled
‘Vehicle/Acceleration/Distance’ and ‘Rotation/Position’. Both
have purposes that will be used for animating this crash. Note
that the V1 & V2 that were input on a previous step are
reflected here. Note to yourself as well, the length of TIME
(sec) for this first segment of the vehicles motion. Why?
We’ll soon coordinate the “start” timings of the other two
traffic units (body & bicycle) to commence at this time frame.
Notice too,
that the speed has been effected from the impact to final rest.
These are facts determined from your reconstruction. Note the
time for a vehicle to decelerate from a given speed to 0 (zero)
speed is calculated automatically.

That finishes
up the speed calculations, “motion path” and final rest position
of the automobile.
The victim,
obviously, was present laying flat on the street as the vehicle
was moving towards it. The victim ‘shape’ therefore must be
controlled to remain ‘static’ until the vehicle passes over it,
as in real life (for this incident).
To control
this, a STOPPED SEGMENT must be added. With cursor over the
‘Segment 1’ indication, R-click and the indicated choice will be
highlighted. Pick on it and it will place itself directly over
‘segment 1’, as shown here below.

Indicate now
in the ‘Stopped segment’ the TIME that the symbol needs to
remain ‘static’. The body shape now knows how long to wait
until ‘struck’, and it also has been programmed to know where to
slide/rotate/roll to its final rest position. Two segments, one
with it stopped “waiting..”, and the other one where it starts
from a known speed to its final stopping speed of Zero(0).
Our last
traffic unit to create motion for is the bicycle. A generic
shaped “mountain bike” was used from the 3D shapes library.
This symbol
originates upright, or on its two wheels. In this case, it must
be placed (rolled) onto its side. Like the victim shape, the
bike must be controlled to remain ‘static’ for a period of time.
First, to
place it initially on its side, L-click, R-click and pick
“Properties”.

Change the
roll degree so that the handlebars appear up, resting on the
roadway where physical evidence permits. Pick “Show 3D Preview”
button to see image as it will appear in the 3D animation yet
come.

Next is to
address the bike shape along its path, beneath the car, to its
final rest position (based on physical evidence). The
approximate speed V1 and V2 also can be addressed once we
L-click, R-click on “Path Properties”.

The Bike also
must be controlled to remain ‘static’, as previously mentioned,
and is easily accomplished by R-clicking on the ‘Segment 1’ path
and inserting a STOP segment.

For this
STOPPED segment, the ROLL (in degrees) must be the same 4 (!)
both input values, as well as for Segment 2.

Lastly for
Segment 1, modify the TIME to reflect how long it needs to be
‘static’ until Impact from the Vehicle shape.

After pressing Ok and possibly viewing it
in 2D, press the “3D Animation” button and watch your work.
C O N G R A T U L A T I O N
S!
J

Because it
occurred at night, in this software, ambient light conditions
can be modified.
Questions? Call
VistaFX
direct or email me at
mapscenes@aol.com |