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How to Create a Multi-room Scene
Using Hand Measurements
Recently,
there was a need to create an ‘animated’ fire (arson) scene for
a local Public Safety agency that involved an area of a
basement/lower level of an occupied dwelling. They had taken
measurements by hand using a steel tape.
With that in
mind, what follows here is a PRACTICE EXERCISE where, by
using room/building shapes found under the “Crime Scene Section”
tab, one can easily re-create a precise set of shaped rooms,
from given measurements for whatever your stated purpose would
be.
For this
exercise, the floor plan we want to create is a room with two
expanded sections and one, small added interior room used to
store canned goods.
First, from
the ‘Smart Rooms’ option, load three ‘building’ shapes as shown
here.

Next, click
on each ‘shape’ and resize them using the yellow square “grips”
to the below dimensions.

From the
individual room sections, 1) uncheck the Visible Dimension box,
2) change the “h=” (wall height) to 6.6 feet, and 3) make each
section reflect a ‘building properties’ of “cinder block”
texture.

Minus the
“room numbers” shown below, position the #3 “room” to the
indicated distance ‘up’ from the bottom.

Our next task
is to choose, then resize the “4th room” that will be
position within the room “1” section.
Create this
room from the indicated approximate measurements, and place
within room 1 as shown:


Notice too,
from the above, that we’ve created a doorway leading from room 1
into room 4. This is easily accomplished from the ‘Smart
Rooms’, by picking “Doorway” and dragging the shape over to the
wall and placing it as indicated, and positioning it, in this
case, 2.1 feet out from the wall (as shown).

Next, let’s pretend that the Arson
Investigators also wanted a portion of the basement/lower
level’s ceiling to be indicated as well. And inasmuch as
heights of objects can be addressed in
VistaFX,
this can be accomplished.
For this
example, create a brown (wood) colored line to these dimensions
and heights: W= .17 (since their 2x4’s), L= 20.5, height of
‘line’ Z1 & Z2= 6.6

You will need
to make this color, length, width and height modification for
each “floor joyce/support” represented by the ‘line’.

After this
has been accomplished, all that is left then (for this example)
is to include basement/lower level WINDOWS.
From the
‘Smart Rooms’ tab, located the WINDOWS option, and slide over
windows to be placed at the below indicated points, in room 1
and 2.

From the
below ‘properties’ dialog, input these dimensions. Place
windows at approximately the wall locations as seen.
Remarks-
It is advantageous to ZOOM
IN on the effected areas where
doors and windows are to be adjusted, as well as with alignment
of walls, one to the other. One should be use to using the
ZOOM IN
feature doing this exercise.

And lastly,
how does this scene look in 3D?
Very clearly,
the textured walls are visible, as is the doorway, windows and
overhead floor ‘joyce’ created from our brown, elevated lines, 2
inches (.17) wide.

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